"...Sam Paterson is studying Mechanical Engineering and is currently in his penultimate year. Sam joined the team just prior to the 2009 World Solar Challenge and was a key race team member during that campaign. In 2010, Sam was a driving force behind organising for the team to break the Guinness World Record for Fastest Solar Powered Vehicle. He is passionate about improving vehicle efficiency stemming from his background in high performance skiff racing. Also resulting from his involvement in sailing is Sam’s experience with carbon fiber composites, this was further enhanced by leading the manufacturing effort of the 2011 top shell with a team of fifteen."
Sam is looking for opportunities to team up with Google Glass for documenting and connecting this project to the wider international audience.
"...The games we play on our computers, iPads, and video game consoles are watching us. They track our every online move and send data on who we are, how we play, and whom we play with back to game and virtual world publishers such as Sony and Microsoft. Two events in the summer of 2011 exemplify the need to study surveillance in games: a hacker attack against Sony's Playstation Network compromised over 77 million user accounts including credit card numbers, while iPhone users discovered hidden code in their devices that tracked their movements and secretly sent this data back to Apple. This form of consumer surveillance that targets players has eluded critical appraisal in both the games studies and surveillance literature. The games we play are not only watching us, but are leveraging surveillance to mold us into better students, workers, and consumers, as evidenced by the growth of gamification applications that combine playful design and feedback mechanisms from games with users' social profiles (e.g. Facebook, twitter, and LinkedIn) in non-game applications explicitly geared to drive behavioural change. Accordingly, traditional surveillance activities are transformed through their combination with playful frames of reference and game-like elements."
Theme Issue of Surveillance & Society
edited by: Jennifer R. Whitson and Bart Simon
Submission deadline: September 15th 2013 for publication March 2014.
.....of the present.
Now.....what will the classroom of the future look like?